Roblox part touched part. Touched:Connect(function(lol) if lol.
Roblox part touched part Mar 26, 2021 · Hi devs! Here’s a quick overview of a new collision property for BaseParts. com Sep 15, 2022 · When a player touches that part, the touched event will get fired with the parameter being which instance inside the players character touched our part. Idk if there is an easy way to do this but originally I thought I could do part. SunFragment1. sunfragment – a part part. If you could solve this problem I will be very greatful! local TS = game:GetService("TeleportService") local Players = game:GetService("Players") local code = TS:ReserveServer(86819814841501 Jan 3, 2025 · Touched will fire when they touch it. Touched:Connect(function(PartTouched) if PartTouched Apr 10, 2022 · Place it as a sibling in a part [the part you need to touch to get a badge or make a hitbox of it] make sure “CanTouch” is if part. I would like it detect the player, but forgot the player once they’re actually done touching the part. e. a b = script. What you can do is check if the Parent property of the instance that touched the part is a character model belonging to the player using Players:GetPlayerFromCharacter(charactermodelhere) May 23, 2019 · I have encountered some awkward behaviour and I would appreciate any help in dealing around this. Parent. It does work but it doesn’t work when the weapon is already touching the player’s hitbox before I press attack. Position Dec 21, 2021 · Hello Devforum! I just want to know if it is possible to put a condition to a touched event. You can detect these collisions through the Touched and TouchEnded events which occur regardless of either part's CanCollide property value. In this video, I show you how to use events in Roblox Studio to detect when parts touch. Name == character. You cannot set up a touch event on a Dec 14, 2020 · Here’s what I’m doing: So I made a script that teleports the player to another part if u touch a certain part. new(2, Enum. FrontSurface. –Video Example robloxapp-20241120-1719005. This means that the parameter of “player” would refer to a part of the player’s Character. I have a npc in Workspace and there a part. Touched in a script where you throw an object at high speeds but sometimes theres a delay before part. The script for the weapon is; local tool = script. Out, -1, true, 0 ) -- infinite tween -- dummy part which will be tweened, positioned at 0,-5,0 local dummyPart = Instance. new("Part", workspace) dummyPart. Name == "hit" then local ran4 = math. and if u touch red part u get teleported to a different part (not green part) the thing is I want it so if u spawn in and touch the red part, nothing happens and u need to touch the green part for Jun 21, 2022 · Part is a variable for the part you want to touch. However, if they stop still on the touched part, it will fire a TouchEnded. C… Aug 25, 2021 · local part = script. The function returns any part that are physically touching the part. CanTouch lets your determine if the part will trigger Touched/TouchEnded events on other BaseParts with TouchTransmitters. I am trying to dedect if NPC touched that part. Handle local debounce = false Aug 14, 2022 · I have a script that tells me whenever a player is touching the ground or not, but it’s not working as desired. Touched event fires, check if the touched object’s parent is a model and that it has a humanoid. A BasePart's Touched or TouchEnded event will only fire if otherPart has CanTouch set to True. Velocity = Vector3. roblox. Workspace. local TweenService = game:GetService("TweenService") local tweenInfo = TweenInfo. part. Transparency = 1 script. b for i,v in pairs(a:GetTouchingParts()) do print(v) end No output 🙁 Apr 23, 2021 · When a Touched event is connected to a function, the data that is passed into the function is the Instance that touched the part and not the player Instance. CanTouch = false script. In this case, the truck is vibrating a bit, so while on the touched part, they are constantly re-firing Touched/TouchEnded as I mentioned. Here’s my script: local Players = game:GetService("Players") local CollectionService = game:GetService("CollectionService") local grounds = CollectionService:GetTagged("Ground") Players. Touched:Connect(function(hit) -- this event fires whenever something touches the part if hit. 8 MB) Don’t know why Jun 8, 2023 · The green sphere is a part of the player and i have a server script inside of it but the code won’t work. The Touched event fires when a part comes in contact with another part. Parent local handle = tool. wmv (1. Events are a super useful tool in Roblox and can be used for many th Jul 29, 2021 · I Need To Find A Part That Touched A Destroy Part i. Parent) -- gets the player from the character if player then -- if player exists if not player. Players:GetPlayerFromCharacter(hit. EasingStyle. Touched:Connect(function Apr 13, 2020 · Hi, I am currently figuring out if there is a way to detect if a player touches a specific surface on a part in the workspace. I’m already using . As soon as they move again, it will fire a new Touched and so on. Touched fires with PartB, and PartB. You can use that to find the part’s name. Here’s the code script. Parent = plr Apr 2, 2024 · I have found this script in other posts as a solution. new("Folder") folder. : Tycoon Sell Block I Want A Solution For A Ball Touching A Part Then Being Destroyed Example: III III O <== Destroyed When Touching _ <== First Post So Its Bad Nov 2, 2021 · i want the following script to deal damage only when the value is true, then destroy the part that’s been touched, but when i print how many times the part has been touched by the right player (in line 3) by printing something after i set the value to false, it prints atleast 100 times. Touched then because I am working on a game that if a part is touched, something happens, but when it isn’t touched something still happens just different. UserId, 000) -- Put your badge id end end) May 18, 2018 · Is there an efficient way to get both parts involved in a touched event? For example, if the same function were connected to two (or more) separate parts, would there be an easy to distinguish which of the connected parts is being touched? Maybe this is the wrong way to go about it. random(1,10) local ran6 = math. PlayerGui Mar 7, 2021 · i would like to know how to fire a remote event when a part is touched Jun 25, 2023 · I’m trying to make a part that disappears when a player touches it for example, Player 1 touches a part and player 1 no longer can see the part, but player 2 who did not touch the part yet still sees the part. I looked at how Touched() and TouchEnded() work, but they both seem to trigger at the same time. DetectionPart local AnchorPart = script. Name then if Jan 26, 2021 · Hello Is it possible to check if part A is touching part B? I tried :GetTouchingParts() but it doesn’t work: My script: a = script. EasingDirection. com) parent it to the part you want to detect. Like, if part. All BaseParts have CanTouch set to True by default. Parent . Linear, Enum. Apr 1, 2019 · When a . For example if a player were to walk up to a part and run into it, it will tell me which surface is hit such as front, back, bottom etc. create. Could you clarify which part is supposed to be destroyed? Jul 19, 2023 · If you don’t want to use events to detect whether a player is touching a part, you can use BasePart:GetTouchingParts (). But the script just print “touched” when Player touched it instead NPC. Anyway I could get this to work? Jan 5, 2021 · The touched event has a parameter that is indexing what part was touched. Then, you should use Players:GetPlayerFromCharacter(), inserting the character model into the argument in order to obtain player. This code is local script located in starter player scripts local part = game. PlayerAdded:Connect(function(plr) local folder = Instance. When considering collision handling on parts, note the following: Returns a table of all parts that are physically interacting with this part. I tried it but the part didn’t destroy the other part but instead the player destroys it. random(1,10) script. If the part itself has CanCollide set to false, then this function returns an empty table unless the part has a TouchInterest object parented to it (meaning something is connected to its Touched event). And yes I have canTouch on. In the function, Part is replaced by a parameter. Touched as of right now and I need an alternative ExpiredBreaad (メタテーブル) January 6, 2023, 11:58am Nov 29, 2024 · Hello! I am having some problems with the Touched and TouchEnded functions. local function Touched(otherPart) Apr 29, 2019 · I’m not too sure of the best and accurate approach for when a player touches a specific part. Is there a way/alternative to get around this issue? I’ve been searching on forums but couldn’t find one. Parent:FindFirstChild("Humanoid") then -- if humanoid exists local player = game. Perhaps it is possible to generate multiple functions that each contain a reference to their connected part? If Dec 21, 2021 · The picture ^^ shows two parts, the ball and the actual part. BasePart. I’m really looking for a solution to this, as it would help me greatly. Touched to do damage. Parent Nov 20, 2024 · Are there any quicker and more efficient part. Collision events occur when two BaseParts touch or stop touching in the 3D world. there are 2 parts, green and red. If you want to detect parts that are touching geometrically, use WorldRoot:GetPartsInPart () (commonly Workspace). Touched:Connect(function(hit) if hit and hit. This event only fires as a result of physical movement, so it will not fire if the CFrame property was Mar 15, 2021 · Probably not the best way to do it but you could use BasePart:GetTouchingParts (roblox. For instance, if PartA bumps into PartB, then PartA. new(ran4,10,ran6) end end) And the part’s script is: while true do script. Parent) game:GetService("BadgeService"):AwardBadge(player. Try changing the name of the parameter. Obby2PlayerDoorOpenPart local DetectionPart = script. Touched fires. Make sure to use an if statement for that. Touched:Connect(function(lol) if lol. Parent:FindFirstChild("Humanoid") then local player = game. I am pretty sure that you can’t if an event, but is it possible to put a condition on it? Dec 25, 2024 · I have 2 melee weapons that use part. Parent then if hit. The ball’s script is: script. local DoorOpenPart = script. Example: Dec 15, 2024 · I am trying to make a script where when you touch a part it will make a gui visible then gives all the players in the server a badge and teleports to a new private server. If it’s an NPC, it usually returns nil. Parent part. Touched alternatives? because I’m using part. Touched, but Touched isn’t a member Jan 6, 2023 · As I just said above, touched is unreliable and does not fire everytime the part has ben touched. It seems that even though I’m making a debounce, these functions still trigger multiple times. Touched fires with PartA. The script should destroy the part after it hits the ground and it does destroy… but with a kinda delay. Players:GetPlayerFromCharacter(part. tdysb kmtszm zedhhcur mfj hejwry fpyf sgcawxo kbeogo hgtos wdvq