Blast element warframe reddit. Blast Status reduces enemy accuracy by 30% base.
Blast element warframe reddit. 630K subscribers in the Warframe community.
Blast element warframe reddit Bully the thumper with blast and radiation damage (or blast/electric if you fully stripped), voidrig is great for this A steel path thumper takes 5-10 minutes without nova, and some of that is trying to force the thumper to spawn and dealing with acolytes etc But if take it further, you can only pair corrosive with blast via mods, and blast is downright detrimental in most cases as the knockdown just makes enemies harder to hit. -- While we only allow Q&A posts here, our Discord is great for those topics that don't fit here! discord. Because innate and progenitor elements are placed in the "9th slot", so the elemental mods in the slotted in will always take priority for mixed element. 1-4 is top-left to top-right. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Elements combine with the priority HCET if i recall right. Blast will never be a warframe and hence shit for all eternity a warframe with an actual elemental theme Reddit community and fansite for the free-to-play Has anyone noticed that both gas and blast kill us now? I love the new status change. Blast Status reduces enemy accuracy by 30% base. The accuracy debuff it gives is a little pointless, especially versus melee or aoe attacks. Each Blast Status has a 6 second Duration. My idea is for blast to be shunted into the accumulation type effects like corrosive or viral but instead of a damage boost to the enemy it would offer a better form of CC. 684K subscribers in the Warframe community. The Corrosive damage take quite a while to start stacking damage compare to Viral Slash but still decent compare to the other useless elementright now Warframe elements are extremely unbalanced if there is a tier list for the elements Viral and Slash will be SS+ while Corrosive A then Radiation B and all the others F tier or Z Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Now Blast Blast has nothing going for it. Thermal Transfer is a augment for Gauss which grants either Cold, Heat, or both elemental damage buffs to anyone who goes through Thermal Sunder zone. I was thinking of that too, radiated reload would save me on that slow reload and I could keep fire for blast element on the radius attack, little iffy on replacing a damage mod but ill test it out Reply reply Blast and magnetic especially are something I've wanted for a long time, like why isn't blast blasting and magnetic actually magnetic? However the modding change seems extremely busted for primer weapons. The status effect of Blast damage is Detonate. There are four main roles in a tricap: Void Strike Volt (VS Volt) Places shields to increase amp dps through increased CD. Something like the Sibear is forced to use a Cold+[other] mixed element, another mixed element and a final non-mixed element, while others that come with a mixed element from the start can use 3 mixed elements or 2 mixed and 1 non mixed. Surely, DE realizes that with this nerf blast is once again a useless element. No, the "tick" is the moment the status effect does damage, the ones that do, but a status effect has a set duration, I don't remember rn but I think it's 6 seconds for all statuses, what you probably mean is 1 stack, as an example if 1 stack deals damage once per second 2 stacks will deal damage twice per second, some statuses have a cap and some don't, in that case yes, a single damage Hence why the first introduction to steel path is nothing but pain without the right elemental setup. Deals increased damage to Infested Deimos, but reduced on Corpus Amalgam. Its damage multipliers are very unfavorable, and its status effect (supposedly reducing enemy accuracy) has zero actual in-game impact. Melee influence activates, then hits after that procced blast all procced blast in the aoe activated by melee influence. Coming to mobile soon! Blast is pretty much a useless combo element… widely considered the worst one in the game. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Whereas Blast acts more as a (smaller) multiplier on the weapon's own damage (at approximately +300% base damage dealt per expected Blast proc per Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. It has innate blast and will cover: impact, puncture, slash, blast, modded elements (gas, elec). The thing is, the effect of blast itself is what it puts it under the others. Secondly, there is no way to get both Viral and Blast damage on a weapon without at least one of them being added in some way like that (as a combined element in itself, rather than as two primary elements). Status effect wise (and take this with a grain of salt) Dec 25, 2022 · Blast is generally pretty neutral vs enemies so it's ok. I wonder if the blast element could work like that somehow. The game… The formula for determining the status chance of each individual pellet is 1 - Zrt(1 - X) where Z is the number of pellets and X is the listed status chance on arsenal. 99. By far the two best weapons are Felarx (non-crit builds have a mechanic that has a 50% chance of dealing 21x damage, bypassing the damage cap) and the Kuva Hek, which has 28 base multishot on the altfire. I made an electric gas build because I made Gyre recently, and I got killed by gas ticks. And I thought that when Lephantis has an Elemental Enhancement Sortie with Blast Damage it meant he was specifically resistant against Blast Damage meaning best to steer clear of that. As to which one is best, it depends on what you are expecting to do with your weapons and on what enemies. There NEVER was a single Elemental anything that beats everything. 640K subscribers in the Warframe community. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! First, I would highly recommend you stop focusing so much on "best 3 elements". The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! If you pick Toxin as the innate element, then adding a Cold+Heat mod would give you Blast+Toxin, which isn't particularly good. Coming to mobile soon! Mod screens have an order of importance 1-8 which affects elemental combinations. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS!. Magnetic is relatively fine the way it is. Baja blast, the element created by combining a resource drop chance Just keep in mind of multiple elements on the same weapon. So packing in blaze (in my viral heat combo or corrosive heat combo) adds more damage than another +90. If your gun would normally deal 120 corrosive and 165 heat damage on each hit, and you cast Nourish, then now your gun deals 120 corrosive, 165 heat, and 214 viral damage on each hit. 16 votes, 35 comments. Oct 31, 2024 · Optimal for single target slash damage or melee afflictions. Since blast damage itself is good against machinery I want to see it be useful against non-machinery as well. 705K subscribers in the Warframe community. It's also the only elemental DoT that doesn't get an additional multiplier from modded bonuses to its elemental damage. tonkor for blast, ignis/atomos/ember for heat, and siebear/galaxion/frost for cold. The effective limits of each status effect is designed pretty specifically, and increasing those effects would negatively warp status effects towards being more powerful - particularly two that are already powerful enough as-is, in the Viral + Slash combo. Reddit community and fansite for the free-to-play third-person co-op action… Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. . So the order of mods should be cold, electricity, then heat. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Heat is the best choice for most non-slash-proc-based status builds, so you can build Viral/Heat or Corrosive/Heat with only two mods. If you wanted to boost the innate element without messing the elements fuse from the two other mods, you add the same mod plus a different element or two of the same or different element mods on the 2 bottom left. Elements do the same thing. Blast damage does +25 to armor and flesh according to the chart on the warframe wiki. Magnetic is good, prevents shield regain when corpus have 50 shield drones+bonus damage to shields, pretty helpful Blast damage should be changed to something like "Hardened" or "Cured" and deal some %bonus true damage based on the blast procs an enemy has (and faction damage mods because otherwise bleed gets all the toys). I think it's fine for Toxin, as a base element, to be kind of subpar on its own rather than outshining fully combined elements. apparently you can kill yourself with blast. On maximum 10 stacks or when Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game… Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Stays and (physical) elemental damage arent the same. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! 122 votes, 94 comments. First couple of hits to proc melee influence. There's not much reason to use blast, and in my experience it is subpar compared to other combined elements. Subsequent Blast Status Effects add +5% innacuracy for for 75% total at 10 stacks. Blaze and chilling reload are nice because they add elemental damage and damage/reload speed and i would add 1 or 2 more elemental mods either normal ones or the status elementals since the status chance isn't the worst and you fire a lot of pellets. Your other option is innate heat to ever-so-slightly increase the proc weight of built heat against your dual element (corrosive). Radiation has the extra effect of confusing enemies and make them attack eachother. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, and Nintendo Switch. 6=304, full listed 60%. But progenitor dmg does give a innate element, which can be toxin to combine into viral and free a mod slot. 99% status on a weapon firing 20 pellets amounts to 1 - 20rt (1 - . The shockwaves don't do much damage, but it's extra CC and sending enemies flying is hilarious. The best elemental combo depends on what you’re doing. I'm going to try with my returnee brain. both will mix into blast. 450 votes, 32 comments. Reddit community and fansite for the free-to-play third-person co-op action… Heat is the best element and it's no contest. Light attack to inflict viral then heavy slam to inflict blast and trigger afflictions, spreading both. An experienced VS should be running the Madurai focus school for Void Strike and with the Zenurik and Naramon waybounds at minimum. Reddit community and fansite for the free-to-play third-person co-op action… Contagion has innate ips( impact, puncture, slash) all evenly distributed. e. I propose an idea to make use of the one damage type everyone avoids like the plague in this game; Blast damage. What I am confused about is it worth combining the two elements into blast or only apply the heat buff? Now I will admit doing all four elements is stat heavy, so if you don't have the points for this or have better uses for the slots, then it isn't the "best". I don't think making Blast a nebulous "status buffer" would be a particularly good way to go about buffing Blast. And you'd get more damage by replacing the additional 2 elemental mods with something else. -innate radiation then running corrosive blast for high fire rate Even if you were to activate it 10x in a hunt with a blast-focused build, it’s still more efficient to just increase raw or use a weapon with good elemental matchup since status thresholds increase each time you trigger it. Using only a cold mod will cause viral damage because the cold mod has nothing else to combine with. Slash status effect bypasses armor, basically ignoring it’s damage reductions. It works perfectly in combination with corrosive AND viral, halves armor with a single proc, strong damage over time when used with high status or high damage, and hard CC all from a single elemental Now the thing with blast damage is, 'modding' for blast damage is not something one would do, because as you said, it comes with the weapons. Jul 18, 2024 · Blast tears apart Infested especially on Steel Path and higher. This means for a Corrosive + Heat weapon, if it has an innate cold damage, adding Heat will create Blast. Major Changes Throughout Warframe A currated list maintained by the r/Warframe mod team. That applied to elemental buffs added by skills like thermal sunder since they are added last as a “ninth” mod slot. Now you tell me the <BEST Enemy> so that I can tell you the Best Elemental Combo. 28 votes, 48 comments. Being able to continuously knockdown enemies feels like something you should have to build for (applying two elements to achieve) but now your unmodded MK-1 Braton can do that while the Ogris (A ROCKET LAUNCHER) cannot. If we were to use CO instead damage would be 190*1. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Pretty much what the title says, with the status rework being fresh, I’m seeing a lot of people gravitate to blast as a powerful element, with Viral and Slash still being very strong. It won’t enhance the AoE meta as AoE weapons want enemies to clump up but a stun prevents that, and blast will have an actual helpful effect. The game is currently in open beta on PC, PlayStation 4|5, Xbox One Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. While some are definitely edging others out, every element is absolutely usable. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Haven't found a gun for the elemental mods yet? Man every blast,selectric, heat, toxin or slash build wants them! I stacked both semi-rifle cannonade and rifle elemental on my latron p incarnon to strip armor on puncture procs and then modded in blast to blow up the armor less units, and with +2m punch through the glaives explode all over Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. If I put all four 90% elements and all four dual-stat elements on one weapon, I can have a lot of different configurations that will give the same result. Corpus beam lasers and guided projectiles (like the napalm hand nukes) are not affected by blast, let alone infested. Apr 26, 2024 · so Blast, being an element for Grineer machinery (so these roller things you rarely encounter) and infested, is a really weak element on the damage sidebut that could've been remedied if the status was worth it. Realistically, you can jam a weapon with 3 elements - an IPS mod, a combination element and a primary element, and secondary elements will not cover primary ones, so Viral damage doesn’t affect the Cold shield. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! If you DO use a mod of the same element, the order of your mods is what decides all of your combos. Its status effect causes enemies to detonate an area of effect. Toxin for no elemental mod Viral build. It seems that slash, heat, and viral are the best damage types currently. 678K subscribers in the Warframe community. Exec is my personal favorite, it's fast as hell and reaches red crits with a Bloodrush build, and all three heavy blade stances are fun. For example, if you can get all of gas, blast, and corrosive on a weapon (by the weapon having innate gas damage and modding for blast and corrosive), it will tear through most infested outside of the Cambion Drift because of the damage bonuses that those three elements have Blast right now reduces enemy accuracy. Elemental is practically playing "Rock/Paper/Scissors" within the Warframe. All it did in the So it recently occurred to me that not all elements are created equal in Warframe. does that mean that replace the +75 flesh/+50 infested from heat and +50shield/-50armor from cold, and replace it with the +25 to armor and flesh from blast. The game is currently in open beta on PC, PlayStation 4|5, Xbox One Corrosive ice for me, (altho I'm still debating my math) because I kill my infested with slash melee weapons usually, btw if you have a decent status melee and 4 elemental slots go agead and try corrosive blast, the knockdown from blast gives you free finishers (_) Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. I could swap out malignant in both I guess due to the innate toxin already making corrosive or viral. If you're using a status shotgun, it depends on whether it has high slash damage as well (by which I mean, is it the Tigris Prime). Heat or Electric for Viral+elemental DoT build, might be the clunkiest to build. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! For weapons that have innate elemental bonuses (such as, or for other ways to impart an elemental bonus (such as abilities like Shock with its Shock Trooper augment that adds electric damage) is considered a "9th" slot. Our damage is now equal to 100+90+90=280, second element gave us about 47% more damage. My assumption with Chromatic Blade is the element combines like other weapons with base elemental damage. 9999) or about 0. Not like gas, which lingers, but more like Borderlands. With any amount of stacks blast can detonate to deal 300% base damage per stack – per enemy. Aside from that, Gas is the best element for Infested Disruption. I can think of a conceivable use for every damage type in the game except this one. E. Though to be fair most tears apart Infested but since it's an AoE damage status effect, which is faster in DPS and activation than Gas, it's pretty handy even with weaker hitting guns on Infested. However, on a weapon that has high proc output, you want to consider procs that 989 votes, 206 comments. Only the FIRST mod of each element is relevant when it comes to combos. Mod for corrosive because it's effective against basically everything, and you end up with blast damage as well because Blaze is more damage and Chilling Reload is the best reload speed mod. Viral will pretty much always be the better damage multiplier when accounting for elemental modded damage to what actually hits an enemy's healthbar (capping at that +325% more to all damage taken). Impact, Radiation and Magnetic for additional proc that doesn't mix with other elements, better Galv Shot scaling. 5-8 is bottom-left to bottom right. For a ranged weapon, elemental damage is better as long as it’s an element you were going to build with anyway. Go corrosion, or radiation, or just simple cold. Now, in terms of third elements, there’s quite a bit at play here. Radiation + corrosive + blast is effective against all factions. Cold and Toxin in 1 and 2 (or toxin and cold in 1 and 2) will produce viral. When using the new elemental mods for Kubrows and Kavats, it will always create the Corrosive and Blast elements, regardless of order of the mods. 700K subscribers in the Warframe community. AoE cc + crit dmg Electric and gas got huge buff because no more -50% damage vs armor or -50% dmg vs health. Modding for it specifically is probably less effective than choosing viral or corrosive or heat or any combination thereof. Heavy slams on livia force ‘lifted’ in an 8 meter radius with blast element. Viral's Procs are still incredibly strong, but since what we're after is the Procs and not the Elemental Damage itself, it will be more valuable to get your Viral Procs from some external source, eg Primer, Companion, Nourish, and Mod for some Element with a positive Damage Multiplier to that Health Type, eg Radiation. So ice and heat mods give blast and the toxin gets added last. If the weapon has cold damage and you add heat damage to it, it morphs it into blast damage (combo element of cold+heat). Confusing, I know but that’s Warframe mechanics in a nutshell. The chief exceptions are on the Cambion Drift on Deimos, where many of the toughest infested there are outright immune to viral procs and some even viral damage (although if you're also modded for Heat you should still do fine, and you can always Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Blast used to (idk if it's still a thing) have 2 status procs, being hidden, therefore Condition overload would double dip on the proc, not only that, but as enemies were knocked down, they are reset to unaware until they get back up, which means melee goes boom, with Lift being a thing and I coming back from a break that started before Deadlock, can't confirm. Just got done making it and this is the list of elements: (tonkor) Puncture Slash Electricity(violet shard) Blast Radiation(new mod) Gas(mods) Magnetic(progenitor) Corrosive (plunder) Viral (nourish) You can use the orgis and get impact on the projectile or Kuva seer of the same list of elements expect the blast would be switch out for impact. Toxin is the best choice for slash-proc-based builds or ones that don't need armor strip for some other reason (or if you already have reliable heat procs from another source) so you can build Viral with only one mod slot, or for Corrosive on a non-status build. For infested the combo is 2 viral, 3 corrosive and 4 either gas or heat. For example, when was the last time you actually built something for blast damage? I don't expect this to ever get in game, but I have a lot of fun thinking of potential ways to improve existing status effects to make them more competitive Blast Grants the Blast Status Effect a single target. I get to use all my configs and play with my builds a lot more. Mar 11, 2020 · Blast is good for cluncky, temporal CC and damaging units with machinery type HP. I tend to choose the elements based on who I am fighting. I went for electric because the base damage and crit is so high already, and I like how electric procs work vs crowds and the infinite enemy punch However, while they have the weakest procs, there are certain cases where they make sense because of resistances. If you use multiple elemental mods, they combine together. Corrosive The first Corrosive Status Effect strips 26% Armor. Some elemental damage is also a must have. Then you put in a mod of toxin. is innate cold, you have progenitor heat. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! For elements it doesn't matter if they're next to each other or even what order they're in. Also enemy armor cap is amazing for any DoT build (no slash build) and can be useful without full armor strip. No, no, the mod elements prefer combining with each other over the weapon element. Corrosive/Gas is an impossible elemental combo for weapons which do not have innate Corrosive or Blast damage. Blast and Impact should not have been changed and should be reversed, I think. cold build thats very enjoyable. The most common elements for different factions are for grineer: 2 viral, 3 corrosive and 4 radiation, for corpus: 2 viral, 3 magnetic and 4 toxin. We see it already a bit with Nova's 4. Assuming simple 60/60s for element, whichever element you are putting onto the element with mods will have a higher weighting than the base element, and this changes further with the introduction of a third element like Heat. Warframe has a plethora of elements to use, but very few of them actually get all that much attention. Magnetic status effect is a damage multiplier to shields and viral status effect is a damage multiplier to health. A Blast sniper rifle would do its damage again based on its elemental multiplier. Coming to mobile soon! Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. 630K subscribers in the Warframe community. So you could get it by building for Blast on a weapon and adding Viral by using Nourish, for example. For those who don't know. Sometimes the build doesn't have room for both (remember you need take up 4 slots or 2 and a Riven for that). gg/wownoob --- Before you post, please do some Google searching to find answers and to avoid asking a question that has already been asked here. It made the element niche, but very strong if spec'ed towards. It's impossible to make any other elements when using 3 or more of these mods, because they will default to Corrosive and Blast over any other element. Not sure if the rifle elemental massively buffs blast or if it's better on heat/slash. tl;dr In equal amounts, Blast + Corrosive is the overall best combo in the game for damage always when compared to other elements. If Cold is in 1 and the only other element mod is Toxin in 8 then it'll still produce viral. I don’t like toxin because it limits your elemental options but shotguns have primed elemental mods that let you get a good element while modding for more flex QOL slots like reload and fire rate. Archons have a DPS cap, but it's buggy and easily bypassed by multishot. and turn either the Cold into Blast, or add 2 mod into Corrosive Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Gas is my favorite to build around. This doesn't apply to multiple instances of damage however, so your cold damage dealing companion and heat damage weapon won't make blast damage. And the only way to get Heat+Viral would be to add a third elemental mod, another Toxin mod, and slot them in a certain order to give the Heat mod the lowest priority. Not sure if that's better by much though. the best element is Slash Toxin (+/- Magnetic) - Favored element (combo) for dealing with most Corpus, especially with high fire rate weapons Radiation (+/- Cold/Puncture) - Favored element (combo) for Eidolons and/or Grineer bosses, especially with high crit weapons Basically the only element you'll avoid modding on is Blast. 714K subscribers in the Warframe community. The game… At present, when a warframe ability adds elemental damage to your weapons, it does so as if it were an extra mod on your weapon. This was Blasts only redemption, why was this nerfed, are we really nerfing THE WORST element. The progenitor dmg bonus doesn't work like a mod, it wont give more dmg if the weapons already has the corresponding dmg type. Reddit community and fansite for the free-to-play third-person co-op action… Generally speaking, the easiest way to balance out the stats is that you want 0-1 more elemental mod than base damage mods, or equal numbers. 7K votes, 231 comments. The Unofficial Warframe Handbook If you have any comments, questions or suggestions for it, contact the current active contributor! The subreddit's FAQ (Frequently Asked Questions) And last, but probably the most helpful in general: the Warframe wiki I've asked something similar in another thread but no one answered so I'm asking here. Reddit community and fansite for the free-to-play third-person co-op action… 3. But if we were to count blast we got from connection heat and cold as two procs we'll get 486 damage, so CO really gave us 156% increase. Gas is the only one I'd generally avoid using to kill a lich with. The damage type varies with the Warframe that equips it: Ash: Slash (damage type of Shuriken) Banshee: Blast (damage type of Sound Quake) Ember: Fire (her element) Excalibur: Impact, Puncture, and Slash (the same types as Radial Javelin) Frost: Cold (his element) Loki: Magnetic (he does Magnetic damage with Radial Disarm in Conclave) Blast is element now and cold is amazing for beam weapons with crit. But the innate element is a low percentage of the weapon's elemental balance, perfect for things like rad that only need one proc. Profit taker is status immune and only cares about raw damage. Currently, it has absolutely no purpose, and most Blast targets have Alloy Armor or are weaker to Corrosive, which means you would always for Radiation or Corrosive instead. Impact can get you two extra elements with Hemmorhage, but you overall lose DPS, and most weapons that can benefit from priming can already proc impact or slash anyway. Both Heat and Electric give a nice boost to your DoT element weighting, but they lock you into using the respective element. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! 686K subscribers in the Warframe community. If you're using elemental/status mods, then 1-2 more elemental mods than base damage mods, although builds get a little more complicated then. Radiation and Blast procs are theoretically great CC elements, but I only imbue rad after telling myself hard enough to make it, while I have not tried blast yet. Really, I think the intention is that Primary and Secondary Elements work best when paired together, like a Parent-Child bowl at a Chinese restaurant. Blast Damage is one of the six secondary elemental damage types, composed of Heat and Cold elements. ex) tenet glax. For instance, Cold and Heat combine to make Blast. THIS IS WRONG The quest works if you put elemental mods in any combination onto any weapon. It doesn't work like that (not that elemental mods work this way eithe). So, blast is generally considered one of the worst elements for just about anything because accuracy really doesn't matter. blast has only very niche uses in enemies that have it as a health or armor type, but never worth building for. Im wondering what element to pair with tenet glaxion. There are worse elements for sure, like Blast. Reddit community and fansite for the free-to-play third-person co-op action… Corrosive blast is just the three 60/60 to make corrosive blast. Make blast damage proc another instance of damage in AoE. Worst elemental damage charts. g. However if Cold is in 1, Heat is in 4 and Toxin is in 8 then you'll get blast and toxin. Then we'll add second element (toxin). Typically, Viral, Corrosive, Gas and Toxin are my immediate go-to, which TBH does limit Lavos' potential at flexibility in strategies in favour of trying to chip in as much damage as Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. I've tried adding the elements into the slots in order (so cold and heat first to make blast, then electricity and toxin after to make corrosive) and I've tried putting the elements next to the ones I want and keeping them separate from the other two but it seems pretty much random by placement in the mod slots. Like with a full elemental riven, you could get nearly every status on a primer weapon. If you're using green/Toxin, try testing your builds on a weapon with base Toxin to see how the types work out. Basically anything with a built in element can go triple elements. The important part is indeed that if X = 1, the whole status chance is 1 as well; but the other numbers are somewhat interesting too. It even retains some of its current effects since no shooting = 0 accuracy in my book. Blast Cold Heat quests, I have seen a number of players talking about needing/using weapons with that damage type as its main damage, i. Para on the other hand is great for multiplayer since it gives ~10 seconds for everyone to focus on a monster. If you want <Best Damage instead> = Go for CRIT Damage that works for every enemy in the game. Base damage isn’t a top tier riven stat for ranged weapons anymore because even the best riven is only adding a drop in the bucket compared to your full Galvanized and Arcane damage stacks. It's the worst element in the game by far. 5 seconds. 711K subscribers in the Warframe community. My basic ability cycle is 2, 3, 4 for nuking. I made a blast build for my Torid and kept getting downed. As a general principle, for virtually all crit-weighted primaries, you'll best be served by Viral + Hunter Munitions for general-purpose use. Since you add either heat or cold, you would need to premix your elements to keep a proper configuration. 223 votes, 28 comments. I'm a little confused by the actual stats on the Lich as one source claims they have Ferrite Armor & Clone Flesh while another source claims they have the same stats as Warframes (meaning no natural resistances nor weaknesses). How would you edit the elements to be equal to each other? Personally this is how I would fix it: Heat, viral, slash, and toxin are fine to me. The thing is +base damage (the +60% dmg from blaze, all of serration, or heavy caliber) affects all damage, including elements, slash, etc. It causes a miniature explosion inflicting 30% of base damage after 1. And it has a pretty hefty penalty against all flesh types that aren't infested (even after armor stripping). Welcome to WoWnoob, where we encourage new players and veterans alike to ask questions and share answers to help each other out. I don't think they should be touched. Nerfing corrosive or viral wouldn’t change the fact that blast’s proc is largely useless and has no niche at all, or that it’s constituent elements would be better as standalones, and would just make killing Kuya Liches more of a slog for many people. Don't mod for crit unless you have Primed Ravage. It is also the element you WANT to use on Deimos, if you ever decide to do some open world bounties there. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! 697K subscribers in the Warframe community. You can't fit any built dual element as a low weight "bonus" proc. It's a small AoE, but persistent and DoT. Cheesy element combos: Corrosion is the most applicable element there is for high damage guns, especially slow firing crit ones. You've got 10 element options left to pick from. My suggestion would be to make enemies suffering from the blast status effect actually explode on death, just like how enemies killed with slash are sliced into pieces. Resistances: Viral, Gas Immunities: Blast Really you only have to avoid those (especially Blast) to deal damage. Maybe applying blast to an enemy would "prime" the explosion and then something else could detonate it (not sure what, maybe crits or setting up enough blast procs). While +elemental only affects that element or combo. It's not much, but it's something. Since theres one blast proc hits several enemies and all enemies procced blast due to m. If you want to leave the innate element alone and add a element fuse from two different elements , put them on the top right. this is Blast, it combines two of the currently most important elements in the game, heat and cold, and you getthis! I'm not sure what it should do, Blast and explosions are known to do heavy damage in a large area, but I don't know if its healthy to have yet another meta status effect. The only way to have a single element (on a weapon with no innate elements) is to use either one or three elements - in the latter case, the first two (in the order of mod placement) will combine and the third will stay separate. You slot them for the raw damage boost they provide or slot them for the elemental statuses that help. On a pure damage or crit build, just go all in on a damage element like Radiation or Corrosive. The only way to get viral/heat bramma is with a toxin, cold and heat mod combination. Because the opposite is also true with weak elements; against the Hydrolyst, electricity does 1/3 the damage of a neutral element like blast, because the damage is reduced by 50% and the armor value is increased by 50%. and blast them with Gas instead. kbgzcds fazh ifeo anv bdsckd qrlsyko vbaj ufpwpps bamspv mpq