War thunder calculator. That doesn't even include things like ranges beyond 3.
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War thunder calculator 7 FPS , with average around 97. Russian rounds had poor metallurgy as you said which caused them to shatter. War Thunder FPS Calculator. Jun 29, 2023 · M18s: M18 GMC incorrect transmission - Already Reported & Resolved - War Thunder - Official Forum M4A3s: 2021-11-30 [2. Ghostmaxi June 13, 2024, 10:50pm 133. 9 FPS , with average around 92. A single gun in War Thunder. 3 FPS 9 (9_2): Korean war jets (no guided missiles), Early helis, T-62M, Leopard a1a1, BMD-4, BMP-3, BMP-1, Marder, Bradly and all your fancy IFVs, CV10590 the OP and all your other moderately armoured thermal stab APFSDS tanks 10 (11_3) aka Top tier crap: Ka-52s and Mi-28NMs, Supersonic jets, Abrooms and all your non-spalling russian tanks Calculator result. 4 FPS , with average around 68. Jun 9, 2024 · And yet with the limited examples I have personally seen, whatever they are using isn’t doing them justice. This brings it in line with the current APC values used by Gaijin. On ultra settings this configuration can achieve from 88. 64lb. 2 FPS , with average around 98. Intel Core i9-14900K and NVIDIA GeForce RTX 4090 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 111. 5 inches at 1000 yards, or 393. The QF will likely have to be set manually for almost every shell in the game. If I use the same AP formula and apply Calculator result. 0 FPS depending on game settings. Why is War Thunder Japanese Type 5 75mm only pens 150mm flat, when Aug 18, 2023 · Hey guys, I’ve decided to make my own bomb chart, because there hasn’t been a single accurate and up-to-date one in the last couple years. MiseryIndex556 August 15, 2024, 3:36am 181. Battle Rating (BR) is used to balance out planes based on how well they fight, or how dangerous they are. 3 FPS up to 149. Either way it seems to be underperforming in with the calculator if we take these results for granted. Jul 31, 2023 · 120mm T14E1 is a solid APC fired by the T34 heavy tank. 1 mm or 90 mm). The current calculator gives a result of 283mm Jan 26, 2024 · We could advocate for far bigger maps across most brs and also add strategic structures like in air RB and artillery could have the role of destroying them just like bombers destroy bases. 120mm T14E1 is a solid APC fired by the T34 heavy tank. Plus ever since overpressure was neutered somewhat, it makes all the derp artillery rather frustrating to play - the gun has an equal chance of one-tapping and doing nothing at all. MiseryIndex556 August 16, 2024, 2:59pm 193. Reward details are now available on the game and most of the RP rewards have been clarified. World of Warcraft. Can someone check whether the 2pdr penetrates this spot in the game? Aug 1, 2023 · Here’s some data I’ve seen on the Soviet 100mm. Yet good old aircraft cannons and regular AP rounds are just so basic that almost nothing makes sense. 4 FPS , with average around 123. I mean how does it make sense that we have modern tanks with composite armor but not a single tank that has face hardened armor Calculator result. On ultra settings this configuration can achieve from 55. Click and hold on your tank's position and let go on where the enemy is on the map, and the tool automatically calculates the distance for you. Uses screenshots and overlay. Update: 27. Jan 31, 2024 · I have been trying to adapt the DeMarre system to more closely match the results of the tungsten carbide calculator but I haven’t been able to. 4 FPS Aug 20, 2024 · At this velocity this shell should penetrate up to 40mm of vertical armour. 9 FPS . Chart for the 75mm M3 and M6. 4 FPS , with average around 74. How would you implement a quality Jul 3, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). 8 FPS , with average around 96. Jul 27, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. Account Value Calculator. Aug 1, 2023 · On one hand the graph says it is overperforming against flat armor. Tom Clancys Rainbow Six Siege. 0 FPS up to 200. I’m not sure something as simple as the DeMarre calculator can account for the differences. 90mm M304 uses a 8 pound, 1. Like the APC modifier turns an AP shell into an APC shell of the same weight with more penetration, even though for that to happen, the penetrator must be smaller to make up for the weight of the cap. Below is a structured table summarizing these components Jun 29, 2023 · That calculator produced a value of around 225mm for M93, so I decided to use that as the basis for my calculator changes. All calculations go through the processor Jun 4, 2024 · The y axis is the ratio of 30 degree ballistic limits to 0 degree ballistic limits. To represent the HE filler, a 5x modifier is applied to the HE weight and subtracted from the weight total. Intel Core i3-10105F and NVIDIA GeForce GTX 1650 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 59. 0 FPS up to 199. 4 FPS depending on game settings. 92] M4A3(HVSS) incorrect gear ratios - Documented Ground Reports - War Thunder - Official Forum Aug 18, 2024 · Oh, yes, it all comes together. 8 FPS up to 97. Intel Core i5-13400 and NVIDIA GeForce RTX 4060 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 82. Battle rating (BR) is a value used to determine matchmaking in War Thunder. I created this simple spreadsheet to calculate, given your level on any specific day of the Battle Pass season, what your maximum level will be under three conditions: There are also columns for you to enter how many more of the 30-point "Challenges" and/or 5-point "Special Tasks" you think you will complete over the remaining days. In favor completely. MiseryIndex556 July 3, 2024, 5:01pm 138. 6 FPS up to 68. Note: Wether it’s US and Japan steel quality. 8 FPS Aug 16, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. Jan 30, 2019 · We are continuing to develop and improve our approach to shell configuration. 2024 Hello everyone, I’m back again I’ve been on a 7 month hiatus working in my Bachelor Thesis. 4 FPS up to 111. 0. The current calculator gives a result of 173mm. Indeed it is. 1 FPS up to 78. Oct 12, 2024 · There’s some truth behind it but Gaijins implementation makes just no sense, since a lot of penetration power comes from the overall weight of the shell, instead of just supplementing the core. И при это не является читом Jan 31, 2024 · I have been trying to adapt the DeMarre system to more closely match the results of the tungsten carbide calculator but I haven’t been able to. 9 FPS up to 160. (Let us say, 15°, since it is high enough to not commonly encounter when firing line-of-sight, but low enough to be able to be used at quite Jul 3, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. That doesn't even include things like ranges beyond 3. But, using a simple ruler and some very basic math you can calculate distance much more accurately and even calculate the azimut. One variant has a velocity of 2670 fps. Intel Core i9-9900K and NVIDIA GeForce RTX 3050 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 76. (M62 w/o cap and windshield, but filled and fuzed should weight 12. A plate that is . It simplifies the process of measuring the distance between coordinates, enabling players to strategize their gameplay effectively. 2 FPS Sep 3, 2023 · Of all, I would not be surprised if they kept the BR-412A ammunition for the tanks destined for export, for example in the Yom Kippur War the arab T-54 and T-55 used the BR-412D ammunition, instead of the HEAT-FS or APDS, which were already available for the Soviet army. Sep 6, 2023 · It must also be taken into account that the APCBC BR-412D ammunition is from 1953, so one could say that it was put into service quite late since the HEAT-FS of the 100mm cannon is from 1955. Sep 11, 2023 · APCR carrier weight has a major impact on penetration. 8 FPS depending on game settings. Sep 4, 2023 · To calculate 60 degree penetration for AP round where deformation no longer occurs (at such angle) the value of “185” should be used to calculate it, war thunder calculator would calculate the 75mm AP penetration at 60 degrees using the “148” base value. Originally developed for War Thunder, WTCalc is versatile and can be adap Final Product of the war thunder calculator. Next, we need to establish a basis for the 1800 K factor. <details><summary>Spoiler</summary></details> The calculator for normal AP rounds works perfectly fine, and matches the performance of the game. The German data for 5cm shells is odd. MiseryIndex556 August 16, 2024, 2:56pm 192. In War Thunder with the current bounce stats for HEAT the S-Tank and Chieftain's UFP would be bouncing HEAT a lot, the top of the S-Tank would even be immune to War Thunder's HEAT I think. On ultra settings this configuration can achieve from 59. Based on a neural network YOLOv5 from ultralitics. Summoners War. 8 FPS up to 141. Sep 29, 2024 · War Thunder Account Value Calculator Number of Vehicles: Premium Vehicles: Gold Eagles: Player Level: Number of Achievements: Calculate Value To estimate the value of a War Thunder account, you can consider various factors such as the cost of premium vehicles, premium accounts, and any other in-game purchases. But the current system greatly Jul 30, 2023 · With APC, we can use the 1800 k factor and a . And that was using cast armor. 4 FPS Jan 31, 2024 · I have been trying to adapt the DeMarre system to more closely match the results of the tungsten carbide calculator but I haven’t been able to. Creating a screenshot: Enter the desired screenshot scale in the "height, width, zoom" text box Click the "Screen Shot" button to take a screenshot of the current screen. 90mm M82 is HE filled APC fired by various tanks in game. On ultra settings this configuration can achieve from 86. The IS-1 is effective just as long as the gun is able to destroy tanks from the front, which generally is only the case in a down tier. I found this 2pdr ballistic test data: <details><summary>Spoiler</summary></details> Long story short: after adjusting it appropriately to the scale of a normal 2pdr shell and interpolating the results, we get this table: 2pdr AP at 0° vs 260 BHN RHA T(mm): BL AP (fps): BL APCBC (fps): 20 1141 1163 25 1251 1276 30 1362 1389 35 1473 1502 40 1584 1615 45 1695 Aug 13, 2024 · But one issue with Gaijins penetration calculator is certainly that Gaijin doesn’t consider the cap weight. Jun 9, 2024 · @MiseryIndex556 I recently did the number-crunching for the majority of large (100mm or bigger) HE rounds using Gaijin’s calculator, and surprisingly enough the calculated armor penetration for such rounds lines up rather strongly with occasions in historical record. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. 9x weight modifier to represent the cap that is lost during penetration. Also what about the 3,7 cm H-Pzgr for Flaks Armor penetration calculator using De Marre's equation Jul 29, 2023 · Ahh my god, this is completely necessary, the penetration calculator is one of the three biggest bugs that the game has had for years, and it would be about time they fixed at least this problem with the hope that they fix the others. In this report, you will find links to the base bombing report and the score and SL,RP calculators. Aug 16, 2024 · Yes. This program has similar functions to the Command Line versions, but includes a user interface to manage the calculations. Using a calculator meant for tungsten carbide cores, I established a few values and then adjusted the DeMarre formula to match. So, the reason for this is that Gaijin cherrypicked a Russian source that implied that a lot of APCRs penetration comes from the carrier transferring energy to the core during penetration, similar to how you’d expect composite APFSDS rounds to work. Both results match the calculator results from Gaijin. At a velocity of 3350 fps, it will penetrate 300mm Feb 2, 2024 · I have been trying to adapt the DeMarre system to more closely match the results of the tungsten carbide calculator but I haven’t been able to. Jul 29, 2023 · For APCR, we can use the same DeMarre formula as AP. 480 m/s. KillaKiwi August 16, 2024, 8:28am 185. When working through the various phases of configuring the shells, we have based those on sources from their countries of origin as well as unified sources which provide data for multiple shells represented in the game, we decided to configure shells on the basis of formulas, which is, in our opinion, the best method Dec 19, 2023 · For those that aren’t aware, there is a page on the WarThunder wiki that allows the user to calculate the penetration of AP and APCR rounds. You can request specific grinds such as Silver lions or modification/spading, and subscription Secure & Legal War Thunder Aircraft Performance Calculator. It works on any computer (Windows 10), even the oldest one. Suggestions. Now those strategic structures could be from HQs to a certain civilian area but he can find that out. general, game-mecanic. Even at that low level of standard, the BR-412B was only rated at 7. Intel Core i7-11390H and NVIDIA GeForce MX450 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 60. 67, which is the APC result. Graphs of engine power and power/weight of all piston aircraft in War Thunder, at all altitudes. Calculator result. 6 FPS depending on game settings. Then the artillery pieces could also be used for more direct fire roles like in game. Valorant. Even the biggest HE shells only are about 10-20% filler weight by mass. Rangefinder on the yellow mark on the map. Welcome to the ultimate hub for gamers looking to assess their capabilities in War Thunder! One of the standout features of this free-to-play, cross-platform MMO is its diverse range of military vehicles—from vintage planes to modern armored units. 4 FPS Calculator result. Aug 15, 2024 · But one issue with Gaijins penetration calculator is certainly that Gaijin doesn’t consider the cap weight. 0 FPS up to 138. I’ve seen what happens, people just push to adopt Aug 16, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. On ultra settings this configuration can achieve from 60. MiseryIndex556 June 13, 2024, 10:02pm 131. AMD Ryzen 5 7600 and NVIDIA GeForce RTX 4060 Ti can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 87. On ultra settings this configuration can achieve from 73. It would only be necessary to modify the penetration calculator of the other projectiles, for example, since the 3bm8 of 100 has practically We are continuing to develop and improve our approach to shell configuration. There are many ways to implement this mechanic in order to maintain balance and effectiveness in the matchmaker, allowing it to Feb 18, 2024 · Use the game in windowed or full screen mode. AMD Ryzen 7 5800X and AMD Radeon RX 6800 XT can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 87. The main things I've discovered in my research that are incorrect in War Thunder are: Soviet AP shells are overperforming against flat armor Jul 27, 2024 · The IS-2’43 is a 5. 20. However they are primarily used in a direct fire role, something they were not designed to do. I am writing to report an issue about the use of exploits with the Xbox Game Bar extension as a rangefinder in War Thunder. What’s kinda funny is that WT got more Calculator result. composite armor and missiles with infrared and radar seekers, countermeassures and notching etc. 4 FPS up to 81. 3-grade tank. Intel Core i7-1250U and NVIDIA GeForce RTX 4060 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 64. The report is based on the match Oct 8, 2023 · I thought that HE filler did not actually reduce penetration of a round at all in a direct sense. When working through the various phases of configuring the shells, we have based those on sources from their countries of origin as well as unified sources which provide data for multiple shells represented in the game, we decided to configure shells on the basis of formulas, which is, in our opinion, the best method Feb 2, 2024 · I have been trying to adapt the DeMarre system to more closely match the results of the tungsten carbide calculator but I haven’t been able to. you need 20 for each “Test Report”, and can get 120 out of the event. It has come to my attention that some players are using it to gain unfair adventage over other players. Note: Wether it’s US and Japan steel quality Mar 31, 2023 · A war thunder golden eagle calculator , coded with python by chatgpt. MiseryIndex556 August 8, 2024, 2:42pm 169. 2 FPS up to 124. Find the best altitudes for your plane to fight at: Performance calculated from flight models. 3 FPS up to 94. On ultra settings this configuration can achieve from 82. 01” or 178mm. 895” diameter core. Home > Value Calculator. Nov 24, 2024 · As you all know we have a scale on the map that allows us to quickly and approximately calculate distances. 3 FPS depending on game settings. This boosts the performance of rounds with small cores in heavy carriers, like the Soviets. - unown294/War-Thunder-Calculator-OutDated May 24, 2024 · One aspect is I’m trying to minimize the changes needed to hopefully get Gaijin on board. 8 kg and the mass is 16. The BR-412B is over performing by quite a bit. 3 FPS , with average around 85. Intel Core i7-12700H and NVIDIA GeForce RTX 4060 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 86. Gimme that “shell shattered” for AP Contribute to Lesuut/Artillery-Calculator-War-Thunder development by creating an account on GitHub. Battle rating is a number assigned to every aircraft, ground unit, and naval vessel in the game that correlates with their effectiveness in combat. KillaKiwi July 15, 2024, 3:34pm 145. FlipAllTheTables July 15, 2024, Sep 5, 2023 · Of all, I would not be surprised if they kept the BR-412A ammunition for the tanks destined for export, for example in the Yom Kippur War the arab T-54 and T-55 used the BR-412D ammunition, instead of the HEAT-FS or APDS, which were already available for the Soviet army. 6 FPS , with average around 95. Jan 6, 2024 · On the contrary, CAS would be the primary weapon against artillery for most of the game. My suggested changes give a result of 173mm. (Heavy artillery pieces do not fire at distant targets whilst moving in real life, after all. There’s too much variation with the smaller cores, like the 20mm DM43. Yeah true, after a certain point, higher caliber shells are made shorter to keep weight manageable for the loader. Perfect tool for calculating distances on any game map with marked distance squares. Nov 23, 2015 · HEAT on the other hand varies significantly between the fuzing quality of each HEAT round. 0 FPS up to 137. 1 FPS , with average around 61. In realistic battles, you have only one plane and it's BR is used to match you with approximately equal Aug 14, 2024 · What’s kinda funny is that WT got more and more advanced, e. In the War Thunder client, the Battlepass page has 4 pieces of info I use to do the calculations: your current level, your point progress to the next level, your login count for the season, and your challenge progress (if you want to see where your levels came from). Protection limit considers a penetration to be when the round produces spalling on the inside of the plate. ) Edit: It appears that this effects is greater when obliquity Dec 17, 2024 · War Thunder — official forum In game penetration calculator. I have researched and compiled a report on how WT’s score, SL, and RP rewards are calculated. If the core is light, while the shell is relatively heavy, like Soviet 76mm or 85mm APCR, the shell mass should increase the penetration beyond the cores performance. What I found is using a K factor of 1800, the core diameter, mass, velocity and 10% of the carrier weight matches the number produced by the calculator. 7 mm of penetration. But I’m done now and I’ve continued work on the chart. 5 FPS depending on game settings. KNOW THE VALUE OF YOUR DIGITAL ASSETS. Big heavy core, light hollow carrier. Using my suggested changes and the Calculator result. Spoiler. 1 FPS up to 159. So recently I decided to make an armor calculator that properly calculates ww2 shell penetration, to see what War Thunder gets wrong and what it gets right. However, the APCR calculator simply does not. APCR pen calculator | Desmos You can set C to the caliber you want (for example, you can test all I’ve said by setting it at 38. 11. But assuming the cap mass is the same for a given caliber, regardless of how long the rest of the shell is, it will take up progressively more mass, percentage wise, of the total. It is a graphical interface that does multiple functions. Things like US solid shot was not the same as the UK solid shot. 40mm/9. 6 FPS . Spoiler Jan 14, 2024 · A revised version of the report posted on the old forum is now available. Jun 15, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. 9 FPS up to 138. g. 1 FPS up to 113. 1 FPS depending on game settings. Intel Core i9-14900K and NVIDIA GeForce RTX 4080 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 111. AMD Ryzen 5 8600G and AMD Radeon RX 6400 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 75. 2 slope multiplier at 70° angle. At a velocity of 3400 fps, it will penetrate 238mm. ) Elevates the gun barrel beyond a certain degree. To my understanding, HE filler reduced the lower velocity threshold of a round shattering (“shatter gap”) and if the reduction put the shatter velocity in range of the round’s actual firing velocity, it would thus appear to be reducing penetration directly. Using raw historical data is a bad idea, because every test was performed under slightly different circumstances and the results never perfectly match with one another. 9 FPS Aug 16, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. 2 FPS up to 85. Ghostmaxi June 13, 2024, 10:04pm 132. 7 FPS depending on game settings. We can use a calculator to find the fire arc, which should allow us to hit almost any target on the map. With Y you can set a flat penetration value, and the graph will provide a 60º pen value for that specific caliber. See, this is were I disagree with you: I believe that a penetration calculator is not the “next best thing”, but the best thing, period. On ultra settings this configuration can achieve from 87. 9 FPS up to 95. This indicates that the glacis plate of the Pz. 09. Aug 16, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. in game. Jul 31, 2023 · For APCR, we can use the same DeMarre formula as AP. 4 FPS up to 118. 4% higher ballistic limit if we only take into account its lower mass (sans the cap). The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. 9 FPS up to 110. Much like SPAAs, artillery would likely stay back closer to the allied spawn and work from afar, (and like with SPAAs, some may wander out to fight within line-of-sight, but not everyone) making CAS instrumental in the removal of artillery up until your team fights its way closer to the enemy spawn. May 24, 2024 · One aspect is I’m trying to minimize the changes needed to hopefully get Gaijin on board. Power Modes: WEP Jul 17, 2023 · So basically the type of APCR that the current in-game calculator really does not like, sadly. I am planning to do it with every shell in the game, since now i only plotted tank HE shells (and also included a few APHE/SAP rounds that have low flat pen, so This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. The current calculator gives a result of 283mm. 2 FPS depending on game settings. 76mm M93. 15. But I still don’t think it would have any additional negative effect Aug 26, 2023 · Of all, I would not be surprised if they kept the BR-412A ammunition for the tanks destined for export, for example in the Yom Kippur War the arab T-54 and T-55 used the BR-412D ammunition, instead of the HEAT-FS or APDS, which were already available for the Soviet army. Nov 29, 2023 · I know there is a calculator for AP and APCR, but is there any calculator/formula for pure HE shell penetration values? I have gathered ~140 different explosive mass shells, and their penetration values, and plotted them with Matlab. IV (20mm/72°) would provide equivalent protection in excess of 84mm/0° against small caliber (37mm or 40mm), high quality AP shells. War Thunder Oct 7, 2023 · On the topic of how much penetration AP cap steals from the round: <details><summary>Spoiler</summary></details> The ratio between BLs is almost constant and equal to +5% for the capped shell, relative to uncapped shell of the same mass as penetrator w/o cap. Jul 15, 2024 · A calculator :) War Thunder — official forum Overhaul of Gaijin calculator. 4 FPS up to 161. For example, 76mm M93 uses a 3. 5 FPS up to 104. Aug 6, 2019 · according to calculator 1 target (76mm/40) its ~101mm, seems "okish" 2 target (38mm/60) its ~59mm WW2 bal and gunnery with AP (correct one at there's two) equation gives 1 target 119mm 2 target 90mm not perfect but close APC equation gives 1 target ~115mm 2 target ~95mm Aug 18, 2024 · Ah, I see your reasoning. The blue arrow represents the AP, the Jun 4, 2024 · @MiseryIndex556 I recently did the number-crunching for the majority of large (100mm or bigger) HE rounds using Gaijin’s calculator, and surprisingly enough the calculated armor penetration for such rounds lines up rather strongly with occasions in historical record. Aug 10, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. 3 FPS Sep 6, 2023 · Of all, I would not be surprised if they kept the BR-412A ammunition for the tanks destined for export, for example in the Yom Kippur War the arab T-54 and T-55 used the BR-412D ammunition, instead of the HEAT-FS or APDS, which were already available for the Soviet army. Although the core weight in-game is 6. Calculator for War Thunder's Ground Battles map grid distance. Game Discussion. In this version, the “a” variable is the K factor. Description of Exploit: The exploit involves the use of the Xbox Game Bar extension as a rangefinder convertible xp needs to be unlocked to be usable; you still need to grind to unlock everything with real money, also means that you are going to unlock some of the vehicles by playing Aug 20, 2024 · Ah, I see your reasoning. Gameplay. This is the penetration without the Oct 2, 2023 · The limiting factor is the “Development Progress Data sheet”. 52mm = 4. General Discussion. Aug 8, 2024 · But one issue with Gaijins penetration calculator is certainly that Gaijin doesn’t consider the cap weight. I’ve seen a simulation that explains this better. 5km different performance against different thickness of armor, or different types of armor (regular, high hardness, or cast), or apfsds against all different types of NERA or composite or era. The capped shell should have only 3. On ultra settings this configuration can achieve from 76. Sep 16, 2023 · Distance Calculator - хорошая вещь, позволит вычислить дистанцию по игровой миникарте. ) <details><summary>Screenshots</summary></details> Oct 13, 2023 · While not entirely related to how WW2-related shells function, Gaijin’s shell penetration calculator for APFSDS shells needs to be scrapped, it is inherently flawed in that a lot of shells are unnecessarily nerfed without explanation other than that Gaijin swapped to whatever the L-O equation is. 125 times its 0 degree ballistic limit. Over the coming weeks I will be slowly updating the entire chart. I was also thinking about a way to nerf Aug 10, 2024 · Yes, I took the values of the german G(d) limit shown in the graph I posted from this very source. 5 FPS up to 152. This is where a Ballistics Calculator would come into play. 9 FPS depending on game settings. Also, this kind of complex work is beyond my excel skills, so I don’t know how to set up the formulas for variable penetration based on filler to shell weight ratios or t/d ratios. Dec 16, 2023 · The War Thunder Distance Calculator serves as a practical tool for determining the distance between two points on the map within the game. 0 times diameter will have a 30 degree ballistic limit that is 1. Aug 17, 2024 · Ah, I see your reasoning. On ultra settings this configuration can achieve from 64. AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 4060 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 88. On the other the graph also says it would go through over 100 mm of cast armor at 60º (granted, protection limit, according to your comment). 95 pound, 1. As you can see, the standard result is 194. Intel Core i5-11400F and NVIDIA GeForce RTX 3050 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 73. At 30°, again, all marks are for 30 This calculator can calculate multiple functions that are built into program. 9 FPS This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. Of all, I would not be surprised if they kept the BR-412A ammunition for the tanks destined for export, for example in the Yom Kippur War the arab T-54 and T-55 used the BR-412D ammunition, instead of the Jul 28, 2023 · Here is a screenshot of a Demarre calculator with the K factor set to 1900. 0 FPS up to 108. AMD Ryzen 3 3200G and AMD Radeon Vega 8 can run War Thunder game on 1920 × 1080 (FHD (1080p)) resolution with frames per second ranging from 55. We also provide grinding services for War Thunder events such as star, and crafting events. 7 FPS , with average around 83. 4 FPS , with average around 84. Jul 1, 2023 · Looking at the speed and weight of the HVAP for the 120 mm T53 in-game, it seems to be loosely based on this. The uncapped AP penalty to represent Soviet APHEBC, but they also a get the OP slope modifiers to keep their performance. 1 FPS , with average around 123. A plate that is 1. A sidegrade to the IS-1, not a true upgrade. For sure there are some mistakes in this website, despite the fact if was validated for ~40 planes with 99-101% accuracy. As an example, I’ll use 76 mm M93 APCR, found on some tanks Dec 25, 2023 · poll Currently in game we have a wide variety of Self-Propelled howitzers, each having their own pros and cons. 3 FPS , with average around 70. It seems that this same shattering also made it so they Aug 17, 2024 · so this is the next best thing. J_ackal Jul 30, 2023 · I have created a simple 60º pen calculator for APCR in Desmos graphing calculator. Aug 18, 2024 · Ah, I see your reasoning. 460m/s - > 476 m/s. War Thunder takes into account your planes' Battle Rating (BR) when deciding battles. (If Use the calculator on this page to estimate penetration for armour piercing projectiles. next plans : add a box for plane name and it will find the needed RP amount so you dont have to look it up War Thunder FPS Calculator. My suggested changes give a result of 284mm. KillaKiwi August 14, 2024, 10:44am 178. On ultra settings this configuration can achieve from 75. the event goes on for 13 days, and you get each “Development Progress Data sheet” every 7500 mission score, so you need to do 900,000 mission score, which is equivalent to 12 full days of 75K. Even among shells of the same nation and caliber, stuff like the heat treatment can significantly change the way it behaves under certain conditions (see 90mm M77 vs T33E7). Frames per second are determined by more variables: overclocking, throttling, RAM amount, or speed. Suggestions are welcomed and look great if you wish to suggest them. Jul 30, 2023 · Here is a screenshot of a Demarre calculator with the K factor set to 1900. The rest of the shell mass doesn’t just go “POOF Jan 8, 2024 · Perhaps it would be more balanced for the targeting icon to show up on the map after the player: Stops moving. 8 FPS Sep 4, 2023 · Of all, I would not be surprised if they kept the BR-412A ammunition for the tanks destined for export, for example in the Yom Kippur War the arab T-54 and T-55 used the BR-412D ammunition, instead of the HEAT-FS or APDS, which were already available for the Soviet army. Some planes have different Battle Ratings in realistic battles than they do in arcade battles. 5 times diameter will have a 30 degree ballistic limit that is the same as its 0 degree ballistic limit. This program is subject to change as more functions get added and edited. 0 FPS up to 157. Calculate a Graph. 6 FPS up to 106. Hence how you get weird cases like Jul 15, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. This is a free version of War Thunder. I don’t want to push for a major, complex system they won’t want to do. The AP result is 175. 1 FPS up to 109. 4 FPS Jun 3, 2024 · @MiseryIndex556 I recently did the number-crunching for the majority of large (100mm or bigger) HE rounds using Gaijin’s calculator, and surprisingly enough the calculated armor penetration for such rounds lines up rather strongly with occasions in historical record. Ghostmaxi July 19, 2024, 10:38am 157. 5” diameter core. Jun 13, 2024 · So it would be worse than IRL and by gaijins calculator?! (By the Panzer Beschusstafel at least 38mm/30°/200m for the 745m/s 3,7 cm Pak L/45) (Neither can even penetrate the M3 Lee at 30°/100m. 3 kg. On ultra settings this configuration can achieve from 111. Want an easier way? Divide the amount of rp needed by 45 😁. Although seemingly there were a bunch of different HVAP Aug 4, 2023 · The idea is to use a tank like artillery in real life by using the arc of the shell to hit tanks far away over obstacles. So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns Mar 28, 2024 · Dear War Thunder Community, I hope this message finds you well. The x axis is the thickness to caliber ratio. Jun 14, 2024 · War Thunder — official forum Overhaul of Gaijin calculator. As some of You should not use any of these graphs as 100% certain truth about aircraft performance in War Thunder. vuwxq pyprltc mfoycz xnfnf urxct cpiiea tmmt jfyiddj bpabaac vxlfgxe